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The elder scrolls 3 morrowind
The elder scrolls 3 morrowind













the elder scrolls 3 morrowind

The Ritual: Grants the spells Blessed Word- Turn undead 100 points 30 seconds on target, Blessed Touch- Turn undead 100 points 30 seconds on touch, and the power Mara's Gift- heal 100 points on self.The Tower: Grants the hero the spell Beggar's Nose- detect key/enchantment/animal 60ft 200 seconds on self and the power Tower Key- open 50pts on touch.The Shadow: Grants spell, Moonshadow- Invisibility 60 seconds on self.The Lover: The Lover's ability, Mooncalf, fortifies the users speed by 25, also grants the power Lover's Kiss - Paralyze 60 seconds on touch, damage fatigue 200 points on self.The Steed: Speed is increased by 25 points.The Lady: The Lady's Blessing confers bonuses of 25 points to the Personality and Endurance attributes.Instead, a 50% Spell Absorption ability recharges Magicka. The Atronach (also known as the Golem): With the Atronach ability, Magicka doesn't recharge over time.The Apprentice: The Apprentice ability gives the character 50% Weakness to Magicka.Poison 3 points for 30 seconds on touch, damage health 1 point for 30 seconds. The Serpent: Grants the spell Star-Curse.They are divided into three categories: Charges, Guardians, and the Serpent, which stands alone. There are thirteen birthsigns to choose from in Morrowind to have the hero be born under, each with its own special abilities and sometimes spells. But without the hero, there is no Event." ― Zurin Arctus, the Underking Character system Prowl the streets as a nimble thief picking pockets and fencing ill-gotten treasure, join the Mages Guild and rise to the rank of Arch-Mage, be an assassin stalking targets in the shadows, become a noble member of one of the Great Houses, and even explore "life" as a vampire or a werewolf. Even though the main quest centers on the player being the Nerevarine of prophecy, it is an open-play style role-playing game, meaning you can do what you want and be who you wish. Once freed, the game world becomes an incredibly interactive environment filled with opportunities for fun and adventure. This is where the character creation begins and the game opens up. The next voice heard is that of a concerned Dunmer prisoner named Jiub who wakes you from the dream and asks for your name. As this scene is playing out there are runes scrolling faintly in the background and as Azura finishes speaking one line becomes readable. Azura gives only a reassurance, with no explanation as to why you have been chosen or even for what exactly you've been chosen. In the opening cinematic scene Azura explains to the dreaming Nerevarine that they have been taken from the Imperial City's prison to Morrowind. "In the waning years of the Third Era of Tamriel, a prisoner born on a certain day to uncertain parents was sent under guard, without explanation, to Morrowind, ignorant of the role he was to play in that nation's history."















The elder scrolls 3 morrowind